Monday, October 27, 2014

More Aliens for the Dungeon.

Lizard-Folk in Space
My original idea, going way back, was to have the star ship populated by a consortium of "evil" alien species. Each one of the "fins" on the ship would house a different type of alien, and considering it was going to be a megadungeon, this made sense to have four or five unique starship environments and sets of foes.

I have whittled it down to one ( the Ta'ak) and potentially the wisps, although they are more "tools" of the Ta'ak than a separate species occupying their own wing of the starship bent on galactic domination.

I have been giving more thought to introducing another type of alien, residing deeper in the wreckage and preserved in a self induced state of hybernation or stasis.

Where the Ta'ak are my version of orcs, this particular species would be my "lizard men from space". I like the idea of these creatures becoming active as a result of the actions of the characters (either from restoring power to their portion of the wreckage, or some other means).  There would probably be a small amount of these creatures within the dungeon, but again, I like the idea that they have been in stasis until the characters manage to disrupt them. The look and feel of this section of the dungeon could be considerably different from the tech level that is occupied, or was occupied, by the Ta'ak. Their energy weapons would be more refined than those used by the Ta'ak, and perhaps would use internal power sources, although the number of charges would be limited to reduce the potential disruption of the game world. This would allow for a mix of tech and fantasy in the "ancient dungeon level".

-Aaron

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