Monday, October 27, 2014

More Aliens for the Dungeon.

Lizard-Folk in Space
My original idea, going way back, was to have the star ship populated by a consortium of "evil" alien species. Each one of the "fins" on the ship would house a different type of alien, and considering it was going to be a megadungeon, this made sense to have four or five unique starship environments and sets of foes.

I have whittled it down to one ( the Ta'ak) and potentially the wisps, although they are more "tools" of the Ta'ak than a separate species occupying their own wing of the starship bent on galactic domination.

I have been giving more thought to introducing another type of alien, residing deeper in the wreckage and preserved in a self induced state of hybernation or stasis.

Where the Ta'ak are my version of orcs, this particular species would be my "lizard men from space". I like the idea of these creatures becoming active as a result of the actions of the characters (either from restoring power to their portion of the wreckage, or some other means).  There would probably be a small amount of these creatures within the dungeon, but again, I like the idea that they have been in stasis until the characters manage to disrupt them. The look and feel of this section of the dungeon could be considerably different from the tech level that is occupied, or was occupied, by the Ta'ak. Their energy weapons would be more refined than those used by the Ta'ak, and perhaps would use internal power sources, although the number of charges would be limited to reduce the potential disruption of the game world. This would allow for a mix of tech and fantasy in the "ancient dungeon level".

-Aaron

Saturday, October 18, 2014

Adding Punch to the Goblin Level

New monster based on Slivriss from "Meckwick's Challenge".
Thinking about the goblin level, it feels a bit bland.  I have goblins with bits of technology and weapons made from scraps of tough starship metal, I have a shaman who is leading them on a doomed quest to get to the base of the dungeon, but I want more for what may be the players first impression of the dungeon.

One monster that I created for Meckwick's Challenge with +Random Wizard  was Slivriss, a sort of other-dimensional insect/snake hybrid. He is still one of my favorites, and I thought that creating a variation of him/ his theme as another challenge the goblins and ultimately the characters will face could  help the level.

The introduction of this creature to the level also gives me the ability to introduce a magic sword I have created much earlier in the story. Due to its snake-like form, the monster can travel through narrow spaces, and go "off map" to different locations to attack the players, making the battle with it span several levels and the duration of the adventure itself.  Encounters will be brief, with the monster retreating whenever it takes damage. My aim is for the players themselves to hate this bastard, and relish the thought of eventually trapping and killing it.

-Aaron




Goblin Level: First thoughts

I have been giving more thought to the NPCs and opponent characters that will populate the adventure.
In particular, I have been thinking about the goblin caves that lie just above the tech level of the dungeon.

Previously, I was thinking that the goblins would be holed up above the town, waiting to mount an offensive to overrun the humans below, all the while being influenced by the strange effect of the mountain itself.  Thinking about it more, I think that the goblins should be indifferent to the humans. One of the features of the dungeon is a sort of pull exerted from the lower levels, which compels occupants to delve ever deeper. Such is the case with the goblins, who aspire to travel to the lowest depths of the dungeon, They have had little success, unable to overrun the cultists and Ta'ak below.

The goblins have been pilfering gear and objects from the tech level, with hopes that they use them against their enemies below.

-Aaron

Tuesday, October 14, 2014

Populating the Fantasy Setting: NPCs for the town

I have spent a lot of time thinking about, and working on the starship level of the dungeon, but since getting the new Manga brushes from Frenden, I have been thinking more about the look of the adventure. The mining town can provide lots of opportunities for character interaction, provided there are lots of interesting people for them to encounter.

Two groups of concern for the players are the mercenary guards hired by the mining companies. They are a mixed group of hardened bastards that will likely not get along well with adventurers.  The other armed group are the guards affiliated with the church. They are a more organized group, and although they serve in large part as jailers for the church prison mine, they also maintain what little sense of order can be found in the settlement.  The two groups often clash, and the results are usually bloody.

The three NPCs I have sketched are a brothel worker, a street urchin/ magic user and a ranger who is exploring the source of spreading  devastation on the environment in the area.

-Aaron

Monday, October 13, 2014

Frenden-deed!

I picked up another set of Frenden's brushes over the weekend. I have to say I felt like a kid on Christmas as I was installing each of them. Manga Studio only lets you install one at a time as far as I can tell, and  I was so tempted to stop installing them and mess around with the brushes I already added to my tools. With one hundred brushes included in the set, this was went on for a while.

I don't want to fanboy out, but this guy and his brushes are incredible.
I made some quick concept sketches using the one of the concept brushes from the Paint and Wet Media set. If you have Manga Studio, you owe it to yourself to check out Frenden.com. You can pick up the brush sets from $4.99 -$5.99 each, or get the super set with over 200 brushes for $14.99.

The sketches are two goblins, a leaner variant of a Ta'ak, and a brutal NPC guard I am working on.

-Aaron